• West Valley Battletech League

    For players in the Phoenix metro area’s semi-competitive Battletech league.

Welcome Mechwarriors!

Our current season of league play is set in the Hinterlands in the ilClan era. Players will create mercenary units and battle each other every month for fun, profit, and bragging rights in the ilClan era’s equivalent of the Chaos March. With enough luck and skill, you just might come out on top!

Monthly play follows the format laid out in the Hot Spots: Hinterlands book (building on the rules in the Mercenaries expansion boxed set). Our league is geared towards players both new and old who want something more interesting than weekly set-points battle value deathmatch play. The persistent progression of league play adds a fun new layer to Battletech that anyone can enjoy!

Get Started!

Submit your Mercenary Company here so we can add you to the League and track your progress as you battle across the Hinterlands!

Current Contract

You can find the current contract under the “Current Contract” tab.

You can also submit battle reports for the current contract on that same tab.

Submit Your Downtime Report

In-between contracts, you can spend Support Points (SPs) to purchase new mechs, hire new mechwarriors, train personnel, etc.

Mercenary Ratings

  • Veridian Dynamics

    Veridian Dynamics

    Mercenary Rating: 4,678

    Scale 2 ~ 10 Improvements

  • Max's Problem Solvers

    Mercenary Rating: 1,337

    Scale 1 ~ 2 Improvements

  • Brown Pants Lancers

    Mercenary Rating: 960

    Scale 1 ~ 9 Improvements

  • Adventure Team

    Mercenary Rating: 721

    Scale 2 ~ 14 Improvements

  • The Boulder

    Mercenary Rating: 498

    Scale 1 ~ 4 Improvements

  • Red Jade Highlanders

    Mercenary Rating: 493

    Scale 2 ~ 15 Improvements

  • Fatal's Fanatics

    Mercenary Rating: 463

    Scale 1 ~ 13 Improvements

  • Roger's Rangers

    Mercenary Rating: 260

    Scale 2 ~ 18 Improvements

  • Jack's Rippers

    Mercenary Rating: 195

    Scale 1 ~ 7 Improvements

Player Resources

You can download a fillable Mercenary Force Record Sheet here:

Merc Force Record Sheet

(Note that the Common Costs/Pay sidebar is outdated and not accurate — refer instead to the chart in the Hot Spots: Hinterlands rulebook)

You can download a fillable Mercenary Contract Record Sheet here:

Merc Contract Record Sheet

You can find some helpful videos here about how the Mercenaries rules work:

https://youtu.be/X90N5oecNWg?si=MO0QnBlVBdqxocrH

How Mercenaries Chaos Campaign Record Keeping Works

https://youtu.be/ORWMx2lSH-s?si=jN-2kGG2tAUwSHY6

How Hot Spots: Hinterlands Modifies Mercenaries Chaos Campaign Record Keeping

https://youtu.be/kGmGoWKxJA8?si=wbyoGK8Wvcfetpk7

How Negotiating a Mercenaries Contract Works

https://youtu.be/qfjthZZtinc?si=RYgZbhRjp0zg9Nxp

How Creating a Mercenary Company Works

https://youtu.be/opE9-khaP0I?si=HORp88dL_oVzgGma

How Battlefield Support Strikes Work

https://youtu.be/--lWufj_VCg?si=C8W39H5u40qU8uRK

How Battlefield Support Assets Work

FAQs

HOUSE RULES

Pursuit Mission Type at Scale 1

To prevent some “feels bad” play experiences we were made aware of after our first League session, the Pursuit mission type will default to a minimum of two map sheets, even at scale one. This is an exception to the usual rule that a scale one game will use a single map sheet. We made this change because player feedback indicated it was too easy for the pursued unit(s) to escape a single map sheet very rapidly.

Command Complications

To make sure the Command part of contract negotiations matters, we are using the following potential command complications:

1-3: No complications.

4: Somebody else once thought this would be a battlefield! Each player may place two light minefields within 3 hexes of the center line of the map.

5: An astech in training incorrectly wired your jumpjets during routine maintenance. Subtract 1 jump MP from all non BSP units you control for the duration of this track.

6: An error in your employer’s schedule had 1 of your pilots assigned to latrine duty the morning of deployment. Choose 1 Mech from your force prior to deployment. That Mech moves onto the battlefield from your home edge on Turn 2.

7+: Your employer’s support was not prepared for the harsh weather, and their targeting has been disrupted. All BSP Assets have their skill increased by 1. All BSP strikes have their target number increased by 1.

No More Units in Play

If a mercenary force only has BSP units on the battlefield in the End Phase of a Turn, that mercenary force is not able to score Victory Points in any subsequent turns and, accordingly, the Track immediately ends.

Breach of Contract

A unit that takes deliberate action that would prevent it from scoring ANY Victory Points will be deemed to have broken its contract. For example, a unit participating in a Meeting Engagement Track that enters the battlefield on Turn 1, achieves no objectives, and then promptly moves off the battlefield on Turn 2 will be deemed to have broken its contract.

Player Sportsmanship and Code of Conduct

A central tenet of this League involves demonstrating good sportsmanship to other players so all involved can enjoy a fun, semi-competitive game of Battletech. Good sportsmanship includes knowing and correctly applying the rules of the game and the League, submitting honest and accurate battle reports / downtime reports, treating other players with courtesy and respect regardless of what happens on the battlefield, and keeping in mind the fact that — despite the semi-competitive nature of the League format — this is, ultimately, a game we are all playing in an effort to have fun. Players who demonstrate poor sportsmanship may, at the sole discretion of the League organizer (David Mercer), be ejected from the League, either temporarily or permanently, without recourse. No Battletech is better than Battletech with a poor sportsman.